Cancon is one of Australia's largest war gaming conventions, this year I am enetering the competative 40k event which is 8 games over 3 days at 1850 points. This year they are trying something new by using the community comp scoring system.
With a newly released comp document I ditched my original idea to take Dark Eldar and have plunged into some of the new units and detachments for Tyranids bring in with it one of the very first formations, old mate Deathleaper's Assassin Brood.
The current list after several tweaks looks a bit like this:
With a newly released comp document I ditched my original idea to take Dark Eldar and have plunged into some of the new units and detachments for Tyranids bring in with it one of the very first formations, old mate Deathleaper's Assassin Brood.
The current list after several tweaks looks a bit like this:
HQ
Hive Tyrant, wings, 2 x devourers, electroshock grubs
Hive Tyrant, wings, 2 x devourers, electroshock grubs
Hive Tyrant, wings, 2 x devourers, electroshock grubs
Elites
3 x Zoanthropes
3 x Zoanthropes
Troops
Mucolid
Mucolid
Mucolid
20 x Termagants
Fast Attack
5 x Spore Mines
5 x Spore Mines
Heavy Support
Sporocyst, 5 x Venom Cannons
Sporocyst, 5 x Venom Cannons
Tyrannocyte, 5 x Death Spitters
Deathleaper's Assassin Brood
Deathleaper
Lictor
Lictor
Lictor
Lictor
Lictor
This list works really well with the MSU idea that I like so much about Dark Eldar, lots of little squishy things with a huge array of tricks, flexibility and backed up three of the most effective unit of the whole codex... The FLYING HIVE TYRANT!
Deployment options are varied, I can go almost all reserved with just the Sporocysts on the table and Deathleaper out of LOS for the extra comfort of being very tough to remove. If I have first turn I will be looking to capitalise on getting the flyrants up and running, infiltrating 2 lictors as Spore Mine and Mucolid no scatter results. The Tyrannocyte and the large brood of gants to wreak further backfield havoc and the Zoanthropes to provide a solid position in the center of the table with the infiltrating Sporocysts.
KP count is higher than I would like to be running with Tyranids but the felxability is more than worth the trade off for the single KP mission that will be played. So far the play testing is proving that the weak points are the Mucolids as they are just sooooo slow and the Sporocysts being so vulnerable to a single instakill s10 shot.
I will be posting some batreps and any list refinements up to the event.
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