1.19.2015

Australian Masters - event recap

9 Models, 6 Kill points, 18 hull points, 21 wounds.


With a massive weekend done and dusted I managed to capture a photo or two from most of my games.  The event was great, a big mix of lists with not a single duplicate taken which was great to see and play against.  The list I took is detailed here


The event format was 5 games and 16 players, that means in order for there to be a final person on 1 win there needs to be a few rounds where winners are going to be playing some people who lost their previous rounds but scored well.  Missions are a combined mix of an Eternal War mission, a Maelstrom mission and a KP differential (KP differential is worth up to 8VP).

Game #1
Vs a utility Tyranid list 
Eternal War: Big Guns Never Tire and Maelstrom of War: Cleanse and Control. 

It was a Dawn of war deployment and I have first turn.  This game was really tough on my opponent, he deployed poorly and I really pressed him hard with the 3 Flyrants on one flank and the Knights on the other.  He just didnt have the tools to take out the Flyrants or to do anything meaningful to the Knights. The Hive Mind who sided with the Imperial Knights took the game (me).

The Tervigon was in trouble.


Game #2
Vs Drop pod spam, tiggy, cents and wolves.
Eternal War: The Emperor’s Will + Maelstrom of War: Cloak and Shadows.

Vanguard Strike deployment, this was the worst possible match up I could get for my list and the mission.  I had first turn which at least let me get my Flyrants in the air and to help position better to prevent drop pods locking my Knights in.  Bottom of turn 1 my warlord and second Knight Errant were down.  Bottom of two I lost my third to a chainfist toting Wolf Guard Battle Leader, but not before his stomp attack removed Tiggy and 2 grav Centurions!  Without the tools to take down the Flyrants they just chewed through the rest of the army and wracked up kill points then I landed 2 on an objective for turn 5.  The kill point differential (+7 VP) pushed me into a big win.

Tiggy in the bottom left are about to be removed from play!

Game #3
Vs Chaos and CSM, Belakor, Fateweaver, Screamer star
Eternal War: The Relic + Maelstrom of War: Deadlock.

Dawn of War deployment and the Chaos are off to a screaming start, getting off all their powers and grabbing the relic.  Knights jump into the screamers and the Flyrants go off and do their thing, picking target of opportunity for max KP differential.  The Void Shield in this list was interesting and was the first one I have played against.  Going into this game I made some mistakes with the Master of the Joust warlord trait, being the 4th game I have ever had using a Knight.  On my cheat sheet I had it down as reroll 1's in combat instead of on the charge.  Not sure how much of a difference it would have made but I had a chat with my opponent about it and squared the mistake away.  The relic was ended up as contested and the +8 VP for kill points pushed the win over to me with plenty of room to spare.

The Knights fear no Deamon, especially ones that fail to glance or pen!

Game #4
VS Pask Punishers, Cypher/Tiggy guard blob and Wyverns.
Eternal War: Crusade + Maelstrom of War: Contact Lost.

Possibly the biggest swing of the game before it even starts, my opponents Warlord trait is score 2 VP for every objective claimed.  I have second turn and it is Vanguard strike.  Having a guard blob with 4++ saves that is fearless and has hit and run is a tough ask for anyone to deal with and in this case it was indeed that.  for 5 turns we went back and forth into and out of combat between the blob and the 3 Knights.  A highlight of the combat though had to be when the explosion scattered and Coteaz was insta-gibbed when he failed his 2+ armor save.  It was a game with a lot of back and forth but in the end it came down to 2mm...  It was my first loss and a very small one on turn five with a score of 13-15.


The Flyrants break off keeping out of Punisher range while the Knights front up.

Flyrants spread out and land hoping to grab 3 objectives.

A 2mm gap was all that separated the game on turn 5.
Game #5
Vs Tau, 2 riptides, 6 Broadsides, Command unit and suits.
Eternal War: The Scouring + Maelstrom of War: Tactical Escalation

Hammer and Anvil deployment here helped me despite having second turn, with the narrow alley I was able to get the best facing vs most of his mass strength 7 shooting.  By the bottom of turn 1 I was almost in his deployment zone and my Warlord Knight was sitting on -4 Hull Points.  After another round of shooting my Warlord was on -5 Hull Points after making an incredible amount of successful cover and Ion Shield saves.  After that is was all down hill for the Tau player, ended up as a total wipe at the bottom of turn 5, sorry no photo for this game...

So with the games all wrapped up the first place went to the player I lost my game to (Guard player) and I came in with a 3rd place spot.  It was a great event and I will hopefully be able to go to another in the future.  There is a stack of photos available on the Facebook page for the event as well as mission packs, player packs and full details of all the lists - here

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